The battle system
DELTARUNE keeps UNDERTALE’s soul but changes the flow. Encounters are turn-based with “creative bullet-dodging based battles” (official site): during the enemy’s turn, you steer your soul around incoming bullets in real time. On your turn you can FIGHT, use ACT, use items, or SPARE — the game is completable without defeating anyone, but there’s no shortage of challenge either.
The party can be up to three characters, and your choices in battle shape how enemies and friends treat you. Defeating or sparing every enemy in an area changes what happens later.
Exploration & Dark Fountains
Outside battle, DELTARUNE plays like a classic story RPG: talk to characters, solve puzzles, explore both the Light World (the town of Hometown) and the Dark World that opens up inside dark fountains. Each chapter takes you into a new Dark World with its own theme, mechanics and cast — from the Card Kingdom to the Cyber World, a TV studio and a flower shop.
Chapter-based structure
The story releases in chapters rather than as a single game, and progress carries between them: your choices, inventory, equipment and Dark Dollars follow you through your Completion FILEs. The official site also teases a famously single outcome — “only 1 ending…?” — which keeps the community guessing. New to the game? Start with the beginner guide.
Player questions
How does combat work in DELTARUNE?
Battles are turn-based with 'creative bullet-dodging' — you choose FIGHT, ACT, ITEM or SPARE, then dodge enemy attacks in real time. You can fight every enemy or spare them all.
Does DELTARUNE have more than one ending?
The official site teases 'only 1 ending...?' — the story is still incomplete, so the full picture remains to be seen as later chapters release.
How many characters are in your party?
The main party is Kris, Susie and Ralsei, though the party lineup shifts in different chapters.